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Supply-chain infrastructure / 2021–2023 · DeShip, Supplain, World of Freight and the beginnings of NFT Tallinn

WOF Labs: DeShip, Supplain and World of Freight

We started with DeShip, developed the idea into Supplain and launched World of Freight to fund the work. We built games and an international community, but Supplain remained unfinished. NFT Tallinn also began within WOF Labs before continuing separately as BananaConf.

My roleI co-founded WOF Labs and led it as CEO. My work covered business direction, positioning, community building and industry relationships, alongside co-founders responsible for technology, product and business development.
Period2021–2023 · DeShip, Supplain, World of Freight and the beginnings of NFT Tallinn

In 2021, we started DeShip to make cross-border ecommerce logistics easier. As we explored the problem, we moved towards a broader idea: Supplain, a protocol through which companies could share supply-chain information while keeping their existing systems.

We launched World of Freight NFTs to pay for the early development and bring people into the project. The community grew, and we built games and ways for owners to customise their vehicles. World of Freight became a WOF Labs project in its own right.

NFT Tallinn grew out of the same community. We organised the first event in 2022, and the event later continued separately as BananaConf. It gave us a way to bring people together in person, but also added another substantial commitment for our small team.

We got a lot done, yet Supplain remained unfinished. As CEO, I let the games and event take up time and people we needed for the protocol. By the time we returned our attention to Supplain, we were running short of money and could not close the investment round.

600+

World of Freight NFT owners

By November 2021, more than 600 people owned our NFTs, including people from logistics and technology. This was the community around World of Freight; we had yet to secure paying Supplain customers.

Almost $1M

Raised through NFT sales

World of Freight NFT sales funded our early work in 2021–2022. We later needed further investment to continue Supplain, and that round did not close.

100+

Calls with industry insiders

We contacted over 500 people in the industry and spoke with more than 100 of them as part of our research and business development.

Working games

Strategic racing game and skill-based mini-game

By July 2023, we had delivered both freight-racing games. They gave World of Freight owners something to play even though Supplain was unfinished.

How the work developed

  1. April 2021

    DeShip begins

    I had our first founding call with Artur Kärblane and Keirin Rebane. Over 15 further meetings, we worked through the ecommerce-logistics idea that would become Supplain.

  2. Summer 2021

    Supplain takes shape

    We broadened our plans into a shared supply-chain protocol and decided to launch World of Freight NFTs to fund the early work and build a community around it.

  3. September 2021

    World of Freight launches

    We opened our Discord community and began NFT sales that month. The aim was to bring together people and funding for Supplain's development.

  4. December 2021

    The first racing game

    By the end of the year, we had launched two NFT collections and a racing game with upgradable vehicles. Supplain's white paper was still in preparation.

  5. February 2022

    Supplain's white paper

    We published the protocol architecture and continued developing the initial infrastructure. We still had to adapt it to supply-chain use cases and demonstrate how companies would use it together.

  6. April 2022

    The first NFT Tallinn

    We organised a one-day event with three stages, 50 speakers, 450 attendees and 18 sponsors. NFT Tallinn began within WOF Labs and later continued separately as BananaConf.

  7. August–September 2022

    A smaller protocol test

    We planned a simplified product lifecycle involving a manufacturer, distributor, carrier, technology provider and customer. We set targets for a demo, proof of concept and network, but did not complete the planned supply-chain network.

  8. November 2022

    Funding runs short

    We could not raise the money needed to continue Supplain, and our team shrank from 15 people to four. We tried a simpler supply-chain product and infrastructure for other web3 games, but could not fund either direction.

  9. 2023

    The projects take separate paths

    Our collaboration and attempted merger with another game studio failed. I wrote Supplain's post-mortem in July. After NFT Tallinn 2023, we chose the BananaConf direction that summer, before Web3xFashion. We paused World of Freight, then got it running again with a friend's help later that year. Supplain remained on hold.

Sharing information across a supply chain

We knew the problem from working in logistics. Each company had its own systems, while orders, delivery updates and documents had to pass between many partners. Adding a carrier or technology provider often meant building another integration. We wanted companies to exchange that information more easily while keeping the tools they already used.

DeShip started with cross-border online stores. We planned to automate order fulfilment, shipment tracking and digital documents. Customs, payments, trade finance and insurance were among the wider ideas. As we worked through these needs, we developed DeShip into Supplain and concentrated on the infrastructure that different products could use. Most of these capabilities remained plans.

The Supplain protocol was meant to let companies keep control of their data and decide who could read it. A single integration would ideally make it easier to connect with further partners. We also wanted a way to check whether a shared document had changed, with the private document staying in its owner's storage.

World of Freight gave us a way to fund this work through NFTs and invite a wider community to participate. I was excited by the people who joined us. Still, owning a freight-vehicle NFT gave someone very different reasons to participate from a company considering supply-chain infrastructure. I needed to keep both groups' expectations in mind.

Building the games and designing the protocol

As CEO, I worked on the business direction, positioning, community and industry relationships. Artur led technology, Keirin worked on product, Aleksander on business development and Andre Veskimeister on industry relations. Our engineers and designers built the technical and creative parts, with contributions from the community.

By November 2021, we had launched the WOF utility token, Freight Punks and the Garage. Owners could rename their vehicles and change backgrounds, paint jobs and slogans. The racing game followed before the end of the year, and we later built a skill-based racing mini-game. These gave World of Freight its own products and a reason for people to stay involved beyond Supplain.

For Supplain, we researched existing systems, published a white paper and began protocol development. Our proof-of-concept plan followed one product from an order received by a distributor through manufacture and delivery. The test covered five types of participant and four problems: connectivity, document sharing, access permissions and integrity checks. We left broader ordering and invoicing processes outside the first test.

We designed digital twins, records of products that would hold references and hashes for related documents. The hashes would allow checks for changes to a document. Private files would stay off-chain, with an application or gateway checking access rights before releasing them. We had initial infrastructure based on Substrate with decentralised identifiers, but it still needed adapting and testing for supply chains.

Alongside development, we hosted community conversations and created content. NFT Tallinn brought that work into an in-person event in April 2022. The event attracted its own team and community, and later became the separate BananaConf venture.

Our results and unfinished work

By November 2021, we had more than 600 NFT owners, including truck drivers, logistics professionals, executives, developers and investors. Some joined our core team. Through NFT sales, we brought in almost $1 million for the early work. That gave us a substantial start, although we still needed further funding to build Supplain.

We contacted over 500 industry insiders and held more than 100 calls during development. In 2022, I also conducted 29 industry interviews. Those figures cover different activities in our research and business development and should not be added together. We learned a lot and heard encouraging feedback, but had yet to turn it into a paying Supplain implementation.

The strategic freight-racing game and skill-based mini-game were working products. Owners could also customise their vehicles in the Garage. I am proud of what we built with the community, and we gained practical experience of game assets on a blockchain and the ongoing work needed to support the people using them.

The first NFT Tallinn brought together 450 attendees, 50 speakers and 18 sponsors across three stages in one day. It was the beginning of an event that could develop independently. For Supplain, we reached research, a white paper, architecture and initial development. We never launched the supply-chain network we had set out to build.

Decisions I would make differently

The funding environment changed in 2022, but I made our position harder by letting us take on too much ourselves. We launched World of Freight to support Supplain, then started building games and organising an event with the same small team. The protocol kept losing people and time to the things we had created around it.

I should have delegated more deliberately, outsourced some work or taken on fewer commitments. Asking people to help was only part of it. Each project needed someone able to run it, a budget and enough people to do the work without depending on me for every decision. The event's later separation gave it that chance.

When we refocused on Supplain, our business-development conversations improved and the technical work progressed. By then, the remaining cash could not cover the time we needed. We did not close the investment round in 2022, and by November our team had fallen from 15 to four. I waited too long to reduce the scope.

The late changes in direction used up more of our remaining capacity. We tried a simpler supply-chain offering and infrastructure for other web3 games, hoping to attract investment. Both still required funding we did not have, and the changes took people away from our existing game and event. I now look much harder at whether a proposed pivot changes the conditions that held the previous plan back.

The attempted merger with another game studio was a similar mistake. Our marketing and their development skills complemented each other, but both sides were short of money. A few months of working together could not give us enough time to fund and deliver the plan. I should have checked the combined team's finances as carefully as its skills.

Lessons I still use

I am more careful now about keeping the first test small. With Supplain, the product-lifecycle plan finally gave us a concrete workflow to examine: which documents move, who needs access, and which systems stay in place? I would work through those questions earlier and agree on the result that would justify further development.

I also check whether the people and money for that test are actually available. At WOF Labs, I kept making plans that depended on the next investment round. I would now set a budget from the funding we have and decide in advance when to reduce the scope or stop.

I still value communities and events. People from World of Freight became contributors and friends, and NFT Tallinn found a future of its own. I would give those activities their own owners and budgets much earlier, so that their success did not leave the product team with commitments it could not support.

Before joining forces with another team, I want to understand how long we can work together and what we can finish in that time. Our game-studio collaboration showed me how easy it is to see complementary skills and overlook the lack of money on both sides. I would put the delivery plan and financing on the table before committing.

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